| Package | com.myflashlab.air.extensions.googleGames |
| Class | public class Games |
| Inheritance | Games Object |
| Property | Defined By | ||
|---|---|---|---|
| achievements : Achievements [static] [read-only]
Returns an instance of Achievements class. | Games | ||
| events : TheEvents [static] [read-only]
Returns an instance of TheEvents class. | Games | ||
| invitations : Invitations [static] [read-only]
Returns an instance of Invitations class. | Games | ||
| leaderboards : Leaderboards [static] [read-only]
Returns an instance of Leaderboards class. | Games | ||
| listener : EventDispatcher [static] [read-only]
Use this property to listen to GamesEvents.CONNECT_SUCCESS and GamesEvents.CONNECT_FAILURE
. | Games | ||
| metadata : Metadata [static] [read-only]
Returns an instance of Metadata class. | Games | ||
| notifications : Notifications [static] [read-only]
Returns an instance of Notifications class. | Games | ||
| players : Players [static] [read-only]
Returns an instance of Players class. | Games | ||
| realtime : RealTime [static] [read-only]
Returns an instance of RealTime class. | Games | ||
| snapshots : Snapshots [static] [read-only]
Returns an instance of Snapshots class. | Games | ||
| Method | Defined By | ||
|---|---|---|---|
dismiss():void [static] | Games | ||
[static]
Call this method as the first method before starting to use the GameServices ANE but call it after
you are sure that the user is signed in your app using the GoogleSignin ANE. | Games | ||
showSettingsWindow():void [static] | Games | ||
| Constant | Defined By | ||
|---|---|---|---|
| EXTENSION_ID : String = com.myflashlab.air.extensions.gameServices [static] | Games | ||
| FAILURE : int = -1 [static] | Games | ||
| PAGE_DIRECTION_NEXT : int = 0 [static] Direction advancing toward the end of the data set. | Games | ||
| PAGE_DIRECTION_NONE : int = -1 [static] Constant indicating that no pagination is occurring. | Games | ||
| PAGE_DIRECTION_PREV : int = 1 [static] Direction advancing toward the beginning of the data set. | Games | ||
| SORT_ORDER_MOST_RECENT_FIRST : int = 0 [static] Sort multiplayer activities by their last-modified timestamp with most recent first. | Games | ||
| SORT_ORDER_SOCIAL_AGGREGATION : int = 1 [static] Sort multiplayer activities such that activities from players in the user's circles are returned first. | Games | ||
| SUCCESS : int = 0 [static] | Games | ||
| VERSION : String = 5.0.0 [static] | Games | ||
| achievements | property |
achievements:Achievements [read-only] Returns an instance of Achievements class.
public static function get achievements():Achievements| events | property |
events:TheEvents [read-only] Returns an instance of TheEvents class.
public static function get events():TheEvents| invitations | property |
invitations:Invitations [read-only] Returns an instance of Invitations class.
public static function get invitations():Invitations| leaderboards | property |
leaderboards:Leaderboards [read-only] Returns an instance of Leaderboards class.
public static function get leaderboards():Leaderboards| listener | property |
listener:EventDispatcher [read-only]
Use this property to listen to GamesEvents.CONNECT_SUCCESS and GamesEvents.CONNECT_FAILURE
. When CONNECT_SUCCESS occurs, you can call other methods and classes of this ANE.
public static function get listener():EventDispatcher| metadata | property |
metadata:Metadata [read-only] Returns an instance of Metadata class.
public static function get metadata():Metadata| notifications | property |
notifications:Notifications [read-only] Returns an instance of Notifications class.
public static function get notifications():Notifications| players | property |
players:Players [read-only] Returns an instance of Players class.
public static function get players():Players| realtime | property |
realtime:RealTime [read-only] Returns an instance of RealTime class.
public static function get realtime():RealTime| snapshots | property |
snapshots:Snapshots [read-only] Returns an instance of Snapshots class.
public static function get snapshots():Snapshots| dismiss | () | method |
public static function dismiss():void| init | () | method |
public static function init():GamesCall this method as the first method before starting to use the GameServices ANE but call it after you are sure that the user is signed in your app using the GoogleSignin ANE.
ReturnsGames — |
| showSettingsWindow | () | method |
public static function showSettingsWindow():void| EXTENSION_ID | Constant |
public static const EXTENSION_ID:String = com.myflashlab.air.extensions.gameServices| FAILURE | Constant |
public static const FAILURE:int = -1| PAGE_DIRECTION_NEXT | Constant |
public static const PAGE_DIRECTION_NEXT:int = 0Direction advancing toward the end of the data set.
| PAGE_DIRECTION_NONE | Constant |
public static const PAGE_DIRECTION_NONE:int = -1Constant indicating that no pagination is occurring.
| PAGE_DIRECTION_PREV | Constant |
public static const PAGE_DIRECTION_PREV:int = 1Direction advancing toward the beginning of the data set.
| SORT_ORDER_MOST_RECENT_FIRST | Constant |
public static const SORT_ORDER_MOST_RECENT_FIRST:int = 0Sort multiplayer activities by their last-modified timestamp with most recent first.
| SORT_ORDER_SOCIAL_AGGREGATION | Constant |
public static const SORT_ORDER_SOCIAL_AGGREGATION:int = 1Sort multiplayer activities such that activities from players in the user's circles are returned first.
| SUCCESS | Constant |
public static const SUCCESS:int = 0| VERSION | Constant |
public static const VERSION:String = 5.0.0