Package | com.myflashlab.air.extensions.gameCenter |
Class | public class Achievement |
Inheritance | Achievement flash.events.EventDispatcher |
An object that communicates with Game Center about the local player’s progress toward completing an achievement. You can’t just add an achievement to your game programmatically. There are several steps that you must accomplish to add achievements to your game. Read official docs: https://developer.apple.com/documentation/gamekit/gkachievement?language=objc
By default, when an achievement is completed, GameKit displays a notification banner to the player. If your game
wants to display its own achievement user interface, you can prevent the banner from being displayed by setting
the showsCompletionBanner
property of the achievement object to NO before reporting the player’s
progress.
Property | Defined By | ||
---|---|---|---|
identifier : String [read-only]
A string used to uniquely identify the specific achievement the object refers to. | Achievement | ||
isCompleted : Boolean [read-only]
A Boolean value that states whether the player has completed the achievement. | Achievement | ||
lastReportedDate : Date [read-only]
The last time that progress on the achievement was successfully reported to Game Center. | Achievement | ||
percentComplete : Number
A percentage value that states how far the player has progressed on this achievement. | Achievement | ||
player : Player [read-only]
A Player object used to identify the player who earned the achievement. | Achievement | ||
showsCompletionBanner : Boolean
A Boolean value that states whether a banner is displayed when the achievement is completed. | Achievement |
Method | Defined By | ||
---|---|---|---|
challengeCompose($msg:String, $players:Vector.<Player>, $callback:Function):void
Provides a challenge compose view controller with a preformatted message for the achievement and pre-selected
Player objects. | Achievement | ||
[static]
Initializes an achievement object for a specific player or pass null for $player
param to initializes a new achievement object for the local player. | Achievement | ||
load($callback:Function):void [static]
Loads previously submitted achievement progress for the local player from Game Center. | Achievement | ||
[static]
Reports a list of achievements and limits the challenges those achievements may complete. | Achievement | ||
reset($callback:Function):void [static]
Resets all achievement progress for the local player. | Achievement | ||
selectChallengeablePlayers($players:Vector.<Player>, $callback:Function):void
Finds the subset of players that can earn an achievement. | Achievement |
identifier | property |
identifier:String
[read-only] A string used to uniquely identify the specific achievement the object refers to.
public function get identifier():String
isCompleted | property |
isCompleted:Boolean
[read-only] A Boolean value that states whether the player has completed the achievement.
public function get isCompleted():Boolean
lastReportedDate | property |
lastReportedDate:Date
[read-only] The last time that progress on the achievement was successfully reported to Game Center.
public function get lastReportedDate():Date
percentComplete | property |
percentComplete:Number
A percentage value that states how far the player has progressed on this achievement.
public function get percentComplete():Number
public function set percentComplete(value:Number):void
player | property |
player:Player
[read-only] A Player object used to identify the player who earned the achievement.
public function get player():Player
showsCompletionBanner | property |
showsCompletionBanner:Boolean
A Boolean value that states whether a banner is displayed when the achievement is completed. When an achievement is completed and the value of this property is true, a notification banner is displayed to the player to inform them of the completed achievement. If the value of this property is false, there is no visual indication that the achievement is completed. Your game should set this property to false to provide its own visual indicator that the achievement was earned. The default value is false.
public function get showsCompletionBanner():Boolean
public function set showsCompletionBanner(value:Boolean):void
challengeCompose | () | method |
public function challengeCompose($msg:String, $players:Vector.<Player>, $callback:Function):void
Provides a challenge compose view controller with a preformatted message for the achievement and pre-selected Player objects.
Below shows what parameters the callback function must havefunction($achievement:Achievement, $didIssueChallenge:Boolean, $sentPlayerIDs:Array):void { // $achievement: is a reference to the object which initiated this method. // $didIssueChallenge: is a Boolean variable designating if the challenge was sent out. // $sentPlayerIDs: An array of playerIDs that the challenge was sent to. }
Parameters
$msg:String — The message that is sent to other players. This message can be edited by the player.
| |
$players:Vector.<Player> — An array of Player objects that contains the player identifiers that the challenge is to be
sent to.
| |
$callback:Function — callback function that determines if a challenge has been issued and if so, who it is sent to.
|
initNew | () | method |
public static function initNew($identifier:String, $player:Player = null):Achievement
Initializes an achievement object for a specific player or pass null
for $player
param to initializes a new achievement object for the local player.
Your game initializes a new achievement object for a specific player only when it has not previously reported progress for that achievement. Only use this method to submit a participant’s achievement when ending a turn-based match.
Your game initializes a new achievement object only when it has not previously reported progress for that
achievement. If your game has previously reported progress on an achievement, you should first retrieve the
current progress by calling the Achievement.load()
method.
Parameters
$identifier:String — A string that matches the identifier string for an achievement you created for your game
in App Store Connect.
| |
$player:Player (default = null ) — A Player object that identifies the player associated with the specified
achievement.
|
Achievement — An initialized achievement object, or null if an error occurred.
|
load | () | method |
public static function load($callback:Function):void
Loads previously submitted achievement progress for the local player from Game Center.
Below shows what parameters the callback function must havefunction($achievements:Vector.<Achievement>, $error:String):void { // $achievements: A array of loaded Achievement objects. // $error: If an error occurred, this error object describes the error. }
Parameters
$callback:Function — will be called when the download is completed.
|
report | () | method |
public static function report($achievements:Vector.<Achievement>, $challenges:Vector.<Challenge>, $callback:Function):void
Reports a list of achievements and limits the challenges those achievements may complete.
Below shows what parameters the callback function must havefunction($error:String):void { // $error: will be null if the operation was completed successfully. }
Parameters
$achievements:Vector.<Achievement> — An array of Achievement objects that represents all achievements that are being reported.
| |
$challenges:Vector.<Challenge> — (can be set to null) An array of Challenge objects that represents the limited challenges that are associated
with the reported achievements. If an error occurred, this parameter may be non-nil, in which case the array
holds whatever challenge information Game Kit was able to fetch.
| |
$callback:Function — will be called when the download is completed.
|
reset | () | method |
public static function reset($callback:Function):void
Resets all achievement progress for the local player. Calling this class method deletes all progress towards achievements previously reported for the local player. Hidden achievements that were previously visible are now hidden again.
Below shows what parameters the callback function must havefunction($error:String):void { // $error: will be null if the operation was completed successfully. }
Parameters
$callback:Function — will be called when the reset action is completed.
|
selectChallengeablePlayers | () | method |
public function selectChallengeablePlayers($players:Vector.<Player>, $callback:Function):void
Finds the subset of players that can earn an achievement.
Below shows what parameters the callback function must havefunction($achievement:Achievement, $players:Vector.<Player>, $error:String):void { // $achievement: is a reference to the object which initiated this method. // $players: is an array of Player objects representing the players in the original array that are able to complete the challenge. If an error occurred, this parameter may be non-nil, in which case the array holds whatever achievement information Game Kit was able to fetch. // $error: If an error occurred, this object describes the error. If the operation completed successfully, this value is nil. }
Parameters
$players:Vector.<Player> — An array of Player objects containing a list of players. The list of players is used to
find those players that are eligible to earn the achievement.
| |
$callback:Function — will be called when the download is completed.
|