| | Class | Description |
|---|
| | Achievement |
Data interface for retrieving achievement information. |
| | Achievements |
A client to interact with achievements functionality. |
| | Game |
Data interface for retrieving game information. |
| | Games |
Main entry point for the Games APIs. |
| | GamesClientStatusCodes |
Status codes for Games Clients failure methods
|
| | GamesEvents |
List of all events that are dispatched with different methods and stats of GameServices. |
| | Invitation |
Data interface for an invitation object. |
| | Invitations |
A client to interact with invitations functionality. |
| | Leaderboard |
Data interface for leaderboard metadata. |
| | Leaderboards |
A client to interact with leaderboards functionality. |
| | Metadata |
A client to receive GamesMetadata. |
| | Notifications |
A client to interact with Notifications. |
| | Participant |
Data interface for multiplayer participants. |
| | Player |
Data interface for retrieving player information. |
| | PlayerLevel |
Data object representing a level a player can obtain in the metagame. |
| | PlayerLevelInfo |
Data object representing the current level information of a player in the metagame. |
| | Players |
A client to interact with Players. |
| | PlayerStats |
A client to retrieve Player stats. |
| | RealTime |
A client to interact with real time multiplayer functionality. |
| | RealTimeMessage |
Message received from participants in a real-time room, which is passed to the client. |
| | Room |
Data interface for room functionality. |
| | Score |
Data interface representing a single score on a leaderboard. |
| | ScoreResult |
Simple data class containing the result data for a particular time span. |
| | Snapshot |
Data interface for a representation of a saved game. |
| | SnapshotMetadata |
Data interface for the metadata of a saved game. |
| | Snapshots |
A client to interact with Shapshots. |
| | TheEvent |
Data interface for retrieving event information. |
| | TheEvents |
A client to interact with events functionality. |