| | Class | Description |
|---|
| | Achievement |
An object that communicates with Game Center about the local player’s progress toward completing an achievement. |
| | AchievementDescription |
An object holding text and images used to describe an achievement for an app. |
| | Cache |
The ANE keeps a reference to different native instances in the life time of your app. |
| | Challenge |
An object representing a challenge issued by the local player to another player. |
| | ChallengeState |
|
| | GameCenter |
Create experiences that keep players coming back to your game. |
| | Leaderboard |
An object used to read data from a leaderboard stored on Game Center. |
| | LeaderboardSet |
An object that organizes leaderboards into logical and coherent groups. |
| | LocalPlayer |
An object representing the authenticated Game Center player on a device. |
| | PhotoSize |
|
| | Player |
An object that provides information about a player on Game Center. |
| | PlayerScope |
The scope of players to be searched for scores. |
| | SavedGame |
The saved game data. |
| | Score |
An object containing information for a score that was earned by the player. |
| | TimeScope |
|
| | ViewState |
|