Package | com.myflashlab.air.extensions.googleGames |
Class | public class GamesEvents |
Inheritance | GamesEvents flash.events.Event |
Property | Defined By | ||
---|---|---|---|
achievementId : String [read-only] | GamesEvents | ||
achievements : Array [read-only] | GamesEvents | ||
conflictId : String [read-only] | GamesEvents | ||
conflictingSnapshot : Snapshot [read-only] | GamesEvents | ||
invitation : Invitation [read-only] | GamesEvents | ||
invitationId : String [read-only] | GamesEvents | ||
invitations : Array [read-only] | GamesEvents | ||
isAchievementUnlocked : Boolean [read-only] | GamesEvents | ||
leaderboardId : String [read-only] | GamesEvents | ||
leaderboards : Array [read-only] | GamesEvents | ||
msg : String [read-only] | GamesEvents | ||
participantId : String [read-only] | GamesEvents | ||
participantIds : Array [read-only] | GamesEvents | ||
player : Player [read-only] | GamesEvents | ||
playerId : String [read-only] | GamesEvents | ||
realTimeMessage : RealTimeMessage [read-only] | GamesEvents | ||
recipientParticipantId : String [read-only] | GamesEvents | ||
room : Room [read-only] | GamesEvents | ||
roomEvent : String [read-only] | GamesEvents | ||
roomId : String [read-only] | GamesEvents | ||
score : Score [read-only] | GamesEvents | ||
scoreAllTime : ScoreResult [read-only] | GamesEvents | ||
scores : Array [read-only] | GamesEvents | ||
scoreThisWeek : ScoreResult [read-only] | GamesEvents | ||
scoreToday : ScoreResult [read-only] | GamesEvents | ||
serverSnapshot : Snapshot [read-only] | GamesEvents | ||
snapshotMetadata : SnapshotMetadata [read-only] | GamesEvents | ||
snapshotName : String [read-only] | GamesEvents | ||
snapshotNames : Array [read-only] | GamesEvents | ||
status : int [read-only] | GamesEvents | ||
tokenId : int [read-only] | GamesEvents |
Constant | Defined By | ||
---|---|---|---|
ACHIEVEMENT_LOAD_RESULT : String = onAchievementLoadResult [static]
Dispatches on relation to Games.achievements.load. | GamesEvents | ||
ACHIEVEMENTS_WINDOW_DISMISSED : String = onAchievementsWindowDismissed [static]
Dispatches on relation to Games.achievements.showNativeWindow(). | GamesEvents | ||
ACHIEVEMENTS_WINDOW_FAILURE : String = onAchievementsWindowFailure [static]
Dispatches on relation to Games.achievements.showNativeWindow(). | GamesEvents | ||
ACHIEVEMENT_UPDATE_RESULT : String = onAchievementUpdateResult [static]
Dispatched on relation to
Games.achievements.increment,
Games.achievements.reveal,
Games.achievements.setSteps or
Games.achievements.unlock. | GamesEvents | ||
ACTIVITY_RESULT_CODES : String = onActivityResultCodes [static] | GamesEvents | ||
CONNECT_FAILURE : String = onConnectFailure [static]
Dispatches on relation to Games.init();. | GamesEvents | ||
CONNECT_SUCCESS : String = onConnectSuccess [static]
Dispatches on relation to Games.init();. | GamesEvents | ||
INVITATION_INBOX_WINDOW_FAILURE : String = onInvitationInboxWindowFailure [static]
Dispatches on relation to Games.invitations.showNativeWindow. | GamesEvents | ||
INVITATION_LOAD_RESULT : String = onInvitationLoadResult [static]
Dispatches on relation to Games.invitations.load. | GamesEvents | ||
INVITATION_RECEIVED : String = onInvitationReceived [static]
Dispatches when an invitation is received. | GamesEvents | ||
INVITATION_REMOVED : String = onInvitationRemoved [static]
Dispatches when an already sent invitation is removed. | GamesEvents | ||
INVITATION_WINDOW_DISMISSED : String = onInvitationWindowDismissed [static]
Dispatches on relation to Games.invitations.showNativeWindow. | GamesEvents | ||
INVITE_PLAYERS_WINDOW_FAILURE : String = onInvitePlayersWindowFailure [static]
Dispatches on relation to Games.realtime.showNativeWindowInvitePlayers
event.msg
| GamesEvents | ||
INVITING_PLAYERS_RESULT : String = onInvitingPlayersResult [static]
Dispatches when players invite result is returned. | GamesEvents | ||
LEADERBOARDS_LOAD_META_DATA_RESULT : String = onLeaderboardsLoadMetaDataResult [static]
Dispatches on relation to Games.leaderboards.loadMetadata method. | GamesEvents | ||
LEADERBOARDS_LOAD_PLAYER_SCORE_RESULT : String = onLeaderboardsLoadPlayerScoreResult [static]
Dispatches on relation to Games.leaderboards.loadCurrentPlayerScore method. | GamesEvents | ||
LEADERBOARDS_LOAD_SCORES_RESULT : String = onLeaderboardsLoadScoresResult [static]
Dispatches on relation to Games.leaderboards.loadTopScores,
Games.leaderboards.loadMoreScores,
Games.leaderboards.loadPlayerCenteredScores or
Games.leaderboards.loadTopScores methods. | GamesEvents | ||
LEADERBOARDS_SUBMIT_SCORE_RESULT : String = onLeaderboardsSubmitScoreResult [static]
Dispatches on relation to Games.leaderboards.submitScore method if it is an immediate one. | GamesEvents | ||
LEADERBOARDS_WINDOW_DISMISSED : String = onLeaderboardsWindowDismissed [static]
Dispatches on relation to Games.leaderboards.showNativeWindowAll or
Games.leaderboards.showNativeWindow methods. | GamesEvents | ||
LEADERBOARDS_WINDOW_FAILURE : String = onLeaderboardsWindowFailure [static]
Dispatches on relation to Games.leaderboards.showNativeWindowAll or
Games.leaderboards.showNativeWindow methods. | GamesEvents | ||
MESSAGE_RECEIVED : String = onMessageReceived [static]
Dispatches when a realtime message is received. | GamesEvents | ||
MESSAGE_SENT : String = onMessageSent [static]
Dispatches when a realtime message is sent. | GamesEvents | ||
NOTIFICATION_CLEAR_RESULT : String = onNotificationClearResult [static]
Dispatches on relation to Games.notifications.clear or
Games.notifications.clearAll. | GamesEvents | ||
REAL_TIME_ROOM_CONNECTED : String = onRealTimeRoomConnected [static]
Dispatches when player is connected to the room. | GamesEvents | ||
REAL_TIME_ROOM_CREATED : String = onRealTimeRoomCreation [static]
Dispatches when a room is created. | GamesEvents | ||
REAL_TIME_ROOM_JOINED : String = onRealTimeRoomJoined [static]
Dispatches when player joins the room. | GamesEvents | ||
REAL_TIME_ROOM_LEFT : String = onRealTimeRoomLeft [static]
Dispatches when player leavs the room. | GamesEvents | ||
ROOM_STATUS_UPDATED : String = onRoomStatusUpdated [static]
Dispatches when room status is updated. | GamesEvents | ||
SETTINGS_WINDOW_FAILURE : String = onSettingsWindowFailure [static]
Dispatches on relation to Games.showSettingsWindow. | GamesEvents | ||
SETTING_WINDOW_DISMISSED : String = onSettingWindowDismissed [static]
Dispatches on relation to Games.showSettingsWindow. | GamesEvents | ||
SNAPSHOT_CONFLICT_RESOLVING_ENDED : String = onSnapshotConflictResolvingEnded [static]
Dispatches on relation to Games.snapshots.resolveConflict. | GamesEvents | ||
SNAPSHOT_CONFLICT_RESOLVING_STARTED : String = onSnapshotConflictResolvingStarted [static]
Dispatches on relation to Games.snapshots.resolveConflict. | GamesEvents | ||
SNAPSHOT_DELETE_ENDED : String = onSnapshotDeleteEnded [static]
Dispatches on relation to Games.snapshots.remove. | GamesEvents | ||
SNAPSHOT_DELETE_STARTED : String = onSnapshotDeleteStarted [static]
Dispatches on relation to Games.snapshots.remove. | GamesEvents | ||
SNAPSHOT_GET_LIST : String = onSnapshotGetList [static]
Dispatches on relation to Games.snapshots.getList. | GamesEvents | ||
SNAPSHOT_LOAD_ENDED : String = onSnapshotLoadEnded [static]
Dispatches on relation to Games.snapshots.load. | GamesEvents | ||
SNAPSHOT_LOAD_STARTED : String = onSnapshotLoadStarted [static]
Dispatches on relation to Games.snapshots.load. | GamesEvents | ||
SNAPSHOT_RECEIVED : String = onSnapshotReceived [static]
Dispatches on relation to Games.init(). | GamesEvents | ||
SNAPSHOT_SAVE_CONFLICTED : String = onSnapshotSaveConflicted [static]
Dispatches on relation to Games.snapshots.save or
Games.snapshots.resolveConflict. | GamesEvents | ||
SNAPSHOT_SAVE_ENDED : String = onSnapshotSaveEnded [static]
Dispatches on relation to Games.snapshots.save. | GamesEvents | ||
SNAPSHOT_SAVE_STARTED : String = onSnapshotSaveStarted [static]
Dispatches on relation to Games.snapshots.save. | GamesEvents | ||
SNAPSHOT_WINDOW_DISMISSED : String = onSnapshotWindowDismissed [static]
Dispatches on relation to Games.snapshots.showNativeWindow. | GamesEvents | ||
SNAPSHOT_WINDOW_FAILURE : String = onSnapshotWindowFailure [static]
Dispatches on relation to Games.snapshots.showNativeWindow. | GamesEvents | ||
SNAPSHOT_WINDOW_NEW : String = onSnapshotWindowNew [static]
Dispatches on relation to Games.snapshots.showNativeWindow. | GamesEvents | ||
SNAPSHOT_WINDOW_PICK : String = onSnapshotWindowPick [static]
Dispatches on relation to Games.snapshots.showNativeWindow. | GamesEvents | ||
WAITING_ROOM_RESULT : String = onWaitingRoomResult [static]
Dispatches when the native waiting room is closed with a result. | GamesEvents | ||
WAITING_ROOM_WINDOW_DISMISSED : String = onWaitingRoomWindowDismissed [static]
Dispatches when the native waiting room is dismissed. | GamesEvents | ||
WAITING_ROOM_WINDOW_FAILURE : String = onWaitingRoomWindowFailure [static]
Dispatches if the native waiting room fails to load. | GamesEvents |
achievementId | property |
achievementId:String
[read-only] public function get achievementId():String
achievements | property |
achievements:Array
[read-only] public function get achievements():Array
conflictId | property |
conflictId:String
[read-only] public function get conflictId():String
conflictingSnapshot | property |
conflictingSnapshot:Snapshot
[read-only] public function get conflictingSnapshot():Snapshot
invitation | property |
invitationId | property |
invitationId:String
[read-only] public function get invitationId():String
invitations | property |
invitations:Array
[read-only] public function get invitations():Array
isAchievementUnlocked | property |
isAchievementUnlocked:Boolean
[read-only] public function get isAchievementUnlocked():Boolean
leaderboardId | property |
leaderboardId:String
[read-only] public function get leaderboardId():String
leaderboards | property |
leaderboards:Array
[read-only] public function get leaderboards():Array
msg | property |
msg:String
[read-only] public function get msg():String
participantId | property |
participantId:String
[read-only] public function get participantId():String
participantIds | property |
participantIds:Array
[read-only] public function get participantIds():Array
player | property |
playerId | property |
playerId:String
[read-only] public function get playerId():String
realTimeMessage | property |
realTimeMessage:RealTimeMessage
[read-only] public function get realTimeMessage():RealTimeMessage
recipientParticipantId | property |
recipientParticipantId:String
[read-only] public function get recipientParticipantId():String
room | property |
roomEvent | property |
roomEvent:String
[read-only] public function get roomEvent():String
roomId | property |
roomId:String
[read-only] public function get roomId():String
score | property |
scoreAllTime | property |
scores | property |
scores:Array
[read-only] public function get scores():Array
scoreThisWeek | property |
scoreThisWeek:ScoreResult
[read-only] public function get scoreThisWeek():ScoreResult
scoreToday | property |
serverSnapshot | property |
snapshotMetadata | property |
snapshotMetadata:SnapshotMetadata
[read-only] public function get snapshotMetadata():SnapshotMetadata
snapshotName | property |
snapshotName:String
[read-only] public function get snapshotName():String
snapshotNames | property |
snapshotNames:Array
[read-only] public function get snapshotNames():Array
status | property |
status:int
[read-only] public function get status():int
tokenId | property |
tokenId:int
[read-only] public function get tokenId():int
ACHIEVEMENT_LOAD_RESULT | Constant |
public static const ACHIEVEMENT_LOAD_RESULT:String = onAchievementLoadResult
Dispatches on relation to Games.achievements.load
.
ACHIEVEMENT_UPDATE_RESULT | Constant |
public static const ACHIEVEMENT_UPDATE_RESULT:String = onAchievementUpdateResult
Dispatched on relation to
Games.achievements.increment
,
Games.achievements.reveal
,
Games.achievements.setSteps
or
Games.achievements.unlock
.
ACHIEVEMENTS_WINDOW_DISMISSED | Constant |
public static const ACHIEVEMENTS_WINDOW_DISMISSED:String = onAchievementsWindowDismissed
Dispatches on relation to Games.achievements.showNativeWindow()
.
ACHIEVEMENTS_WINDOW_FAILURE | Constant |
public static const ACHIEVEMENTS_WINDOW_FAILURE:String = onAchievementsWindowFailure
Dispatches on relation to Games.achievements.showNativeWindow()
.
ACTIVITY_RESULT_CODES | Constant |
public static const ACTIVITY_RESULT_CODES:String = onActivityResultCodes
CONNECT_FAILURE | Constant |
public static const CONNECT_FAILURE:String = onConnectFailure
Dispatches on relation to Games.init();
.
CONNECT_SUCCESS | Constant |
public static const CONNECT_SUCCESS:String = onConnectSuccess
Dispatches on relation to Games.init();
.
INVITATION_INBOX_WINDOW_FAILURE | Constant |
public static const INVITATION_INBOX_WINDOW_FAILURE:String = onInvitationInboxWindowFailure
Dispatches on relation to Games.invitations.showNativeWindow
.
INVITATION_LOAD_RESULT | Constant |
public static const INVITATION_LOAD_RESULT:String = onInvitationLoadResult
Dispatches on relation to Games.invitations.load
.
INVITATION_RECEIVED | Constant |
public static const INVITATION_RECEIVED:String = onInvitationReceived
Dispatches when an invitation is received.
INVITATION_REMOVED | Constant |
public static const INVITATION_REMOVED:String = onInvitationRemoved
Dispatches when an already sent invitation is removed.
INVITATION_WINDOW_DISMISSED | Constant |
public static const INVITATION_WINDOW_DISMISSED:String = onInvitationWindowDismissed
Dispatches on relation to Games.invitations.showNativeWindow
.
INVITE_PLAYERS_WINDOW_FAILURE | Constant |
public static const INVITE_PLAYERS_WINDOW_FAILURE:String = onInvitePlayersWindowFailure
Dispatches on relation to Games.realtime.showNativeWindowInvitePlayers
INVITING_PLAYERS_RESULT | Constant |
public static const INVITING_PLAYERS_RESULT:String = onInvitingPlayersResult
Dispatches when players invite result is returned.
LEADERBOARDS_LOAD_META_DATA_RESULT | Constant |
public static const LEADERBOARDS_LOAD_META_DATA_RESULT:String = onLeaderboardsLoadMetaDataResult
Dispatches on relation to Games.leaderboards.loadMetadata
method.
LEADERBOARDS_LOAD_PLAYER_SCORE_RESULT | Constant |
public static const LEADERBOARDS_LOAD_PLAYER_SCORE_RESULT:String = onLeaderboardsLoadPlayerScoreResult
Dispatches on relation to Games.leaderboards.loadCurrentPlayerScore
method.
LEADERBOARDS_LOAD_SCORES_RESULT | Constant |
public static const LEADERBOARDS_LOAD_SCORES_RESULT:String = onLeaderboardsLoadScoresResult
Dispatches on relation to Games.leaderboards.loadTopScores
,
Games.leaderboards.loadMoreScores
,
Games.leaderboards.loadPlayerCenteredScores
or
Games.leaderboards.loadTopScores
methods.
LEADERBOARDS_SUBMIT_SCORE_RESULT | Constant |
public static const LEADERBOARDS_SUBMIT_SCORE_RESULT:String = onLeaderboardsSubmitScoreResult
Dispatches on relation to Games.leaderboards.submitScore
method if it is an immediate one.
LEADERBOARDS_WINDOW_DISMISSED | Constant |
public static const LEADERBOARDS_WINDOW_DISMISSED:String = onLeaderboardsWindowDismissed
Dispatches on relation to Games.leaderboards.showNativeWindowAll
or
Games.leaderboards.showNativeWindow
methods.
LEADERBOARDS_WINDOW_FAILURE | Constant |
public static const LEADERBOARDS_WINDOW_FAILURE:String = onLeaderboardsWindowFailure
Dispatches on relation to Games.leaderboards.showNativeWindowAll
or
Games.leaderboards.showNativeWindow
methods.
MESSAGE_RECEIVED | Constant |
public static const MESSAGE_RECEIVED:String = onMessageReceived
Dispatches when a realtime message is received.
MESSAGE_SENT | Constant |
public static const MESSAGE_SENT:String = onMessageSent
Dispatches when a realtime message is sent.
NOTIFICATION_CLEAR_RESULT | Constant |
public static const NOTIFICATION_CLEAR_RESULT:String = onNotificationClearResult
Dispatches on relation to Games.notifications.clear
or
Games.notifications.clearAll
.
REAL_TIME_ROOM_CONNECTED | Constant |
public static const REAL_TIME_ROOM_CONNECTED:String = onRealTimeRoomConnected
Dispatches when player is connected to the room.
REAL_TIME_ROOM_CREATED | Constant |
public static const REAL_TIME_ROOM_CREATED:String = onRealTimeRoomCreation
Dispatches when a room is created.
REAL_TIME_ROOM_JOINED | Constant |
public static const REAL_TIME_ROOM_JOINED:String = onRealTimeRoomJoined
Dispatches when player joins the room.
REAL_TIME_ROOM_LEFT | Constant |
public static const REAL_TIME_ROOM_LEFT:String = onRealTimeRoomLeft
Dispatches when player leavs the room.
ROOM_STATUS_UPDATED | Constant |
public static const ROOM_STATUS_UPDATED:String = onRoomStatusUpdated
Dispatches when room status is updated.
SETTING_WINDOW_DISMISSED | Constant |
public static const SETTING_WINDOW_DISMISSED:String = onSettingWindowDismissed
Dispatches on relation to Games.showSettingsWindow
.
SETTINGS_WINDOW_FAILURE | Constant |
public static const SETTINGS_WINDOW_FAILURE:String = onSettingsWindowFailure
Dispatches on relation to Games.showSettingsWindow
.
SNAPSHOT_CONFLICT_RESOLVING_ENDED | Constant |
public static const SNAPSHOT_CONFLICT_RESOLVING_ENDED:String = onSnapshotConflictResolvingEnded
Dispatches on relation to Games.snapshots.resolveConflict
.
SNAPSHOT_CONFLICT_RESOLVING_STARTED | Constant |
public static const SNAPSHOT_CONFLICT_RESOLVING_STARTED:String = onSnapshotConflictResolvingStarted
Dispatches on relation to Games.snapshots.resolveConflict
.
SNAPSHOT_DELETE_ENDED | Constant |
public static const SNAPSHOT_DELETE_ENDED:String = onSnapshotDeleteEnded
Dispatches on relation to Games.snapshots.remove
.
SNAPSHOT_DELETE_STARTED | Constant |
public static const SNAPSHOT_DELETE_STARTED:String = onSnapshotDeleteStarted
Dispatches on relation to Games.snapshots.remove
.
SNAPSHOT_GET_LIST | Constant |
public static const SNAPSHOT_GET_LIST:String = onSnapshotGetList
Dispatches on relation to Games.snapshots.getList
.
SNAPSHOT_LOAD_ENDED | Constant |
public static const SNAPSHOT_LOAD_ENDED:String = onSnapshotLoadEnded
Dispatches on relation to Games.snapshots.load
.
SNAPSHOT_LOAD_STARTED | Constant |
public static const SNAPSHOT_LOAD_STARTED:String = onSnapshotLoadStarted
Dispatches on relation to Games.snapshots.load
.
SNAPSHOT_RECEIVED | Constant |
public static const SNAPSHOT_RECEIVED:String = onSnapshotReceived
Dispatches on relation to Games.init()
.
SNAPSHOT_SAVE_CONFLICTED | Constant |
public static const SNAPSHOT_SAVE_CONFLICTED:String = onSnapshotSaveConflicted
Dispatches on relation to Games.snapshots.save
or
Games.snapshots.resolveConflict
.
SNAPSHOT_SAVE_ENDED | Constant |
public static const SNAPSHOT_SAVE_ENDED:String = onSnapshotSaveEnded
Dispatches on relation to Games.snapshots.save
.
SNAPSHOT_SAVE_STARTED | Constant |
public static const SNAPSHOT_SAVE_STARTED:String = onSnapshotSaveStarted
Dispatches on relation to Games.snapshots.save
.
SNAPSHOT_WINDOW_DISMISSED | Constant |
public static const SNAPSHOT_WINDOW_DISMISSED:String = onSnapshotWindowDismissed
Dispatches on relation to Games.snapshots.showNativeWindow
.
SNAPSHOT_WINDOW_FAILURE | Constant |
public static const SNAPSHOT_WINDOW_FAILURE:String = onSnapshotWindowFailure
Dispatches on relation to Games.snapshots.showNativeWindow
.
SNAPSHOT_WINDOW_NEW | Constant |
public static const SNAPSHOT_WINDOW_NEW:String = onSnapshotWindowNew
Dispatches on relation to Games.snapshots.showNativeWindow
.
SNAPSHOT_WINDOW_PICK | Constant |
public static const SNAPSHOT_WINDOW_PICK:String = onSnapshotWindowPick
Dispatches on relation to Games.snapshots.showNativeWindow
.
WAITING_ROOM_RESULT | Constant |
public static const WAITING_ROOM_RESULT:String = onWaitingRoomResult
Dispatches when the native waiting room is closed with a result.
WAITING_ROOM_WINDOW_DISMISSED | Constant |
public static const WAITING_ROOM_WINDOW_DISMISSED:String = onWaitingRoomWindowDismissed
Dispatches when the native waiting room is dismissed.
WAITING_ROOM_WINDOW_FAILURE | Constant |
public static const WAITING_ROOM_WINDOW_FAILURE:String = onWaitingRoomWindowFailure
Dispatches if the native waiting room fails to load.